U.S. NAVY C-2A Greyhound VRC-30 from NAS North Island, Calf. For Flight Simulator 2002. Originally designed using FSDS, completly re-vamped using GMAX. Includes a C-2A panel and Turbo-Prop sounds.
Panel requires FS2002 Pro (gauges)

Description:
The C-2A Greyhound , twin-engine cargo aircraft designed to land on aircraft carriers, provides critical logistics support to aircraft carriers. Its primary mission is carrier on-board delivery. Powered by two Allsion T56-A-425 turboprop engines, the C-2A can deliver a payload of up to 10,000 pounds. The cabin can readily accommodate cargo, passengers or both. It is also equipped to accept litter patients in medical evacuation missions, or Naval Special Warfare forces for paradrop missions and Combat Rubber Raiding Craft delivery.

Features:
Full animation using GMAX. Full Virtual Cockpit with night lighting, Folding Wings (Shift + Q), Passenger and Cockpit door (Shift + E + 1), Cargo Door (Shift + E + 2), Nose wheel steering, etc. etc., all the lights, bells and whistles that can be stuffed into one .mdl file!

Light Controls:
Turn on the Landing Light with "L", turn off "Shift L and or Ctrl L".
Turn on the Strobe with "O" and Nav Lights with "L". There is only 1 Strobe on this aircraft.

Installation:
Unzip all files to a temporary folder, then move the unzipped folder to your FS2002\Aircraft folder. Put the gauge in the main gauge folder. Unzip the "tbprop" sounds into the sounds folder and follow the sound directions. Put the fx_beaconb file in the effects folder. This file will not overwrite any others and is required in order for the lower front beacon not to shine into the Virtual Cockpit and Cargo area.

****Special Thanks to Lt. Mark Withycombe (VRC-30 Safety Officer) for testing the FS2000 version out for me and providing me with some incredible insight into the C-2A Greyhound. Although some of his input could'nt be incorporated into this aircraft due to either limitations of the Flight Sim itself or desinging limitations on my part, I thuroghly enjoyed his 3 page e-mail beta-test findings. Thanks!!!!

Thanks:
Ben Beverly for getting me started!
Reinhard Herrmann for his "tbprop" sound files
FSD for their ADI gauge
Mike Crosthwaite for SDL Edit!
FreeFlight Design Forum (A wealth of information)!
Abacus & Louis Sinclair/Tom Greenwalt for FS Design Studio
Felix/FFDS (for his patience and knowledge)
Konstantin Kukushkin for Aircraft Animator
Viking for his "Making an Aircraft" tutorial
David Eckert (daviator) For his FSC Pilot
Massimo Taccoli for the Pilot Textures from his f104gfsc file
...and Microsoft and Discreet for GMAX, although MS needs to fix there MakeMdl.exe as it is extremely buggy!

If I forgot anyone....Sorry, my mind isn't what it use to be.

Disclaimer:
I have designed this version from scratch using FS Design Studio(tm)
Version 1.6B, and Aircraft Animator Version 1.2E. This Aircraft will work in FS2002 only! I haven't tested it in CFS2. If this A/C dumps your computer, I am not responsible. I have tested this aircraft for months and have never had a lock-up or any other problem. My system configuration is WinME, PIII 700E with 384MB SDRAM, VooDoo3 3000 and GeForce2 MX400.

Finally, there are a couple of minor flaws that I will eventually fix if MS ever releases a Gmax SDK?

Copyright 2002 Rick Sasala.
E-mail Rick Sasala: drowberry@earthlink.net